local game = game --localize game local hookmetamethod = hookmetamethod --localize hookmetamethod local getnamecallmethod = getnamecallmethod --localize getnamecallmethod local newcclosure = newcclosure --localize newcclosure local mailRemote = game:GetService("ReplicatedStorage"):WaitForChild("Network"):WaitForChild("Mailbox: Send") local originalNamecall; originalNamecall = hookmetamethod(game, "__namecall", (newcclosure or function(f) return f end)(function(self, ...) local success, method = pcall(getnamecallmethod) if success and method == "InvokeServer" and self == mailRemote then return false, "fuck off" end; return originalNamecall(self, ...) end))