local player = game.Players.LocalPlayer local gui = player:WaitForChild("PlayerGui"):WaitForChild("PoopBalancingUI") local container = gui:WaitForChild("BalancingContainer") local movingBar = container:WaitForChild("MovingBar") local sweetSpot = container:WaitForChild("TargetZone") local offsetRightScale = 0.07 while true do local targetPos = sweetSpot.Position movingBar.Position = UDim2.new( targetPos.X.Scale + offsetRightScale, 0, targetPos.Y.Scale, targetPos.Y.Offset ) task.wait(0.0002) end