local ReplicatedStorage = game:GetService("ReplicatedStorage") local Characters = ReplicatedStorage.Characters["2D"] local RemoteEvent = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Character"):WaitForChild("FoundCharacter") local brainrots = {} for _, child in ipairs(Characters:GetChildren()) do table.insert(brainrots, child.Name) end local function activateBrainrots() for _, brainrotName in ipairs(brainrots) do local args = { brainrotName } RemoteEvent:FireServer(unpack(args)) wait(0.5) end end while true do activateBrainrots() wait(0.5)