local map = workspace.Map local artifacts = map.Artifacts local alltifact = artifacts:GetChildren() local char = game.Players.LocalPlayer.Character for _, part in pairs(alltifact:GetChildren()) do char:PivotTo(part.CFrame) end for _, part in pairs(alltifact:GetChildren()) do char:PivotTo(part.CFrame) end for _, part in pairs(alltifact:GetChildren()) do char:PivotTo(part.CFrame) end for _, part in pairs(alltifact:GetChildren()) do char:PivotTo(part.CFrame) end