--BROUGHT TO YOU BY RSCRIPTS.NET-- getgenv().killAll = true weaponToUse = "AWM" function kill(weapon) while wait() and killAll do pcall(function() --autoequip the weapon of your choice yikes local plr = game:service('Players') plr.LocalPlayer:findFirstChildOfClass('Backpack')[weapon].Parent = plr.LocalPlayer.Character end) pcall(function() for i,v in pairs(game:service('Players'):GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then local args = { [1] = game:GetService("Players").LocalPlayer.Character[weapon], [2] = { ["p"] = Vector3.new(-467.2731628418, 1440.794921875, 617.81994628906), ["pid"] = 1, ["part"] = game:GetService("Players")[v.Name].Character.Head, ["d"] = 69.598503112793, ["maxDist"] = 69.598472595215, ["h"] = game:GetService("Players")[v.Name].Character.Humanoid, ["m"] = Enum.Material.Plastic, ["sid"] = 1, ["t"] = 0.21159138190384, ["n"] = Vector3.new(0.69171553850174, 0.28560146689415, 0.6632958650589) } } game:GetService("ReplicatedStorage").WeaponsSystem.Network.WeaponHit:FireServer(unpack(args)) end end end) end end kill(weaponToUse)