getgenv().g = getgenv().g or {} if getgenv().g.enabled then getgenv().g.enabled = false if getgenv().g.guiconn then getgenv().g.guiconn:Disconnect() end if getgenv().g.diedconn then getgenv().g.diedconn:Disconnect() end game.StarterGui:SetCore("SendNotification", {Title = "disabled", Text = "godmode is disabled!!!"}) return end getgenv().g.enabled = true if not game:IsLoaded() then game.Loaded:Wait() end game.StarterGui:SetCore("SendNotification", {Title = "godmodee", Text = "dont worry the script is working"}) getgenv().g.oldnamecall = getgenv().g.oldnamecall or hookmetamethod(game, "__namecall", function(self, ...) if not getgenv().g.enabled then return getgenv().g.oldnamecall(self, ...) end if getnamecallmethod() == "FireServer" and (self.Name:find("Death") or self.Name:find("Kill") or self.Name == "dead") then game.StarterGui:SetCore("SendNotification", {Title = "info", Text = "saved you bud"}) return end if getnamecallmethod() == "Connect" and self.Parent and (self.Parent.Name:find("Death") or self.Parent.Name:find("Arm")) then return {Disconnect = function() end} end return getgenv().g.oldnamecall(self, ...) end) getgenv().g.guiconn = game.Players.LocalPlayer.PlayerGui.ChildAdded:Connect(function(gui) if not getgenv().g.enabled then return end if gui.Name:lower():find("death") then gui:Destroy() end end) getgenv().g.diedconn = game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function() if not getgenv().g.enabled then return end game:GetService("StarterGui"):SetCore("DevConsoleVisible", true) task.wait(0.5) warn("hey heres the error from godmode script but theres no error caught") game.StarterGui:SetCore("SendNotification", {Title = "huh???", Text = "what the hell no errors you should comment me"}) end)