getgenv().settings = { teleport = { enabled = true, players = true -- teleports to dead players to revive them } } game:GetService("RunService").Heartbeat:Connect(function() if getgenv().settings.teleport.enabled then if game:GetService("Players").LocalPlayer.Character and game:GetService("Players").LocalPlayer.Character.Humanoid.Health <= 0 then if game:GetService("Players").LocalPlayer.Character.Head.RevivePrompt then fireproximityprompt(game:GetService("Players").LocalPlayer.Character.Head.RevivePrompt) end end if getgenv().settings.teleport.players then for i, v in pairs(game:GetService("Players"):GetPlayers()) do if v ~= game:GetService("Players").LocalPlayer and v.Character and v.Character.Humanoid.Health <= 0 and v.Character.Head.RevivePrompt and game:GetService("Players").LocalPlayer.Character and game:GetService("Players").LocalPlayer.Character.Humanoid.Health > 0 then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame fireproximityprompt(v.Character.Head.RevivePrompt) end end end end end)