local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Hide and Seek Extreme script", LoadingTitle = "Hide and seek extreme", LoadingSubtitle = "", ConfigurationSaving = { Enabled = true, FolderName = "hideandseekextreme", FileName = "Config" } }) local isInfinityJumping = false local lastPosition = nil local espEnabled = false local MovementTab = Window:CreateTab("Movement", 4483345998) local TeleportTab = Window:CreateTab("Teleport", 4483345998) local MiscTab = Window:CreateTab("Misc", 4483345998) MovementTab:CreateSlider({ Name = "WalkSpeed", Range = {16, 300}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "WalkSpeed", Callback = function(value) local humanoid = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = value end end }) MovementTab:CreateSlider({ Name = "JumpPower", Range = {50, 300}, Increment = 1, Suffix = "Jump", CurrentValue = 50, Flag = "JumpPower", Callback = function(value) local humanoid = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.JumpPower = value end end }) MovementTab:CreateToggle({ Name = "Infinity Jump", CurrentValue = false, Flag = "InfinityJump", Callback = function(enabled) isInfinityJumping = enabled end }) game:GetService("UserInputService").JumpRequest:Connect(function() if isInfinityJumping then local humanoid = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end) local playerList = {} for _, player in ipairs(game.Players:GetPlayers()) do table.insert(playerList, player.Name) end TeleportTab:CreateDropdown({ Name = "Select a player to TP", Options = playerList, CurrentOption = playerList[1], Flag = "TPPlayer", Callback = function(value) local target = game.Players:FindFirstChild(value) if target and target.Character and target.Character.PrimaryPart then lastPosition = game.Players.LocalPlayer.Character.PrimaryPart.CFrame game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(target.Character.PrimaryPart.CFrame) end end }) TeleportTab:CreateButton({ Name = "Find All ", Callback = function() local player = game.Players.LocalPlayer local myHRP = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if not myHRP then return end for _, targetPlayer in ipairs(game.Players:GetPlayers()) do if targetPlayer ~= player and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then targetPlayer.Character.HumanoidRootPart.CFrame = myHRP.CFrame end end end }) MiscTab:CreateButton({ Name = "Safe Zone", Callback = function() local player = game.Players.LocalPlayer local safeZoneSize = 4 local safeZoneHeight = 400 local safeZone = Instance.new("Part") safeZone.Size = Vector3.new(safeZoneSize, 2, safeZoneSize) safeZone.Anchored = true safeZone.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0, safeZoneHeight, 0) safeZone.CanCollide = true safeZone.BrickColor = BrickColor.new("Bright blue") safeZone.Parent = workspace player.Character:SetPrimaryPartCFrame(safeZone.CFrame) end }) MiscTab:CreateButton({ Name = "Collect All Coins", Callback = function() local player = game.Players.LocalPlayer local myHRP = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if not myHRP then return end for _, coin in pairs(workspace:GetDescendants()) do if coin:IsA("Part") and coin.Name == "Credit" then coin.CFrame = myHRP.CFrame end end end }) local function createESP(player) if player.Character and not player.Character:FindFirstChildOfClass("Highlight") then local highlight = Instance.new("Highlight") highlight.Parent = player.Character highlight.Adornee = player.Character highlight.FillColor = Color3.new(1, 0, 0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.new(1, 1, 1) highlight.OutlineTransparency = 0 end end local function toggleESP(enabled) espEnabled = enabled if espEnabled then for _, player in ipairs(game.Players:GetPlayers()) do if player ~= game.Players.LocalPlayer then createESP(player) end end game.Players.PlayerAdded:Connect(function(player) if player ~= game.Players.LocalPlayer then createESP(player) end end) else for _, player in ipairs(game.Players:GetPlayers()) do local highlight = player.Character and player.Character:FindFirstChildOfClass("Highlight") if highlight then highlight:Destroy() end end end end MiscTab:CreateToggle({ Name = "ESP", CurrentValue = false, Flag = "ESP", Callback = function(value) toggleESP(value) end })