if game.Players.LocalPlayer.PlayerGui.gameGui.sideButtons.excludeFolder.gemsFrame.amountLabel.Text:lower() == "inf" then game.ReplicatedStorage.rEvents.zenMasterEvent:FireServer("convertGems", 1e+124) else game.ReplicatedStorage.rEvents.zenMasterEvent:FireServer("convertGems", - math.huge) for Y, k in pairs({ "Shadow Charge", "Electral Chaos", "Blazing Entity", "Shadowfire", "Lightning"; "Masterful Wrath", "Inferno", "Eternity Storm", "Frost" }) do pcall(function() game.ReplicatedStorage.rEvents.elementMasteryEvent:FireServer(k) end) end end