-- YOU HAVE TO BOWL ONCE IN ORDER TO GET THE TROPHIES AUTO COLLECT TO WORK -- YOU HAVE TO BOWL ONCE IN ORDER TO GET THE TROPHIES AUTO COLLECT TO WORK -- YOU HAVE TO BOWL ONCE IN ORDER TO GET THE TROPHIES AUTO COLLECT TO WORK -- YOU HAVE TO BOWL ONCE IN ORDER TO GET THE TROPHIES AUTO COLLECT TO WORK -- Script made by Swift local ReplicatedStorage = game:GetService("ReplicatedStorage") local args = { [1] = 176 } local playerExerciseRemote = ReplicatedStorage:WaitForChild("Packages"):WaitForChild("Knit") :WaitForChild("Services"):WaitForChild("TrainService"):WaitForChild("RF") :WaitForChild("PlayerExercise") local clickRemote = ReplicatedStorage:WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("Click") local trophyRemote = ReplicatedStorage:WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("GameService"):WaitForChild("RE"):WaitForChild("GetPKMoney") while true do playerExerciseRemote:InvokeServer(unpack(args)) clickRemote:InvokeServer() trophyRemote:FireServer() wait(0.1) end