local players = game:GetService("Players") local event = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("HitCharacter") local localPlayer = players.LocalPlayer while true do task.wait(.1) for _, player in pairs(players:GetPlayers()) do if player ~= localPlayer and player.Character then local args = {player.Character} event:FireServer(unpack(args)) end end end