local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local Config = { poopLoop = true, autoSell = true, delays = { poop = 0.1, sell = 1 } } _G.Config = Config local Remotes = { startPoop = ReplicatedStorage:WaitForChild("StartPoopMinigameServer"), poopSuccess = ReplicatedStorage:WaitForChild("PoopSuccessEvent"), sellBrainrot = ReplicatedStorage:WaitForChild("SellBrainrotRequest") } local function autoPoopFarm() task.spawn(function() while Config.poopLoop do Remotes.startPoop:FireServer() Remotes.poopSuccess:FireServer() task.wait(Config.delays.poop) end end) end local function autoSellFarm() task.spawn(function() while Config.autoSell do Remotes.sellBrainrot:InvokeServer("all") task.wait(Config.delays.sell) end end) end autoPoopFarm() autoSellFarm()