-- SERVICES local player = game.Players.LocalPlayer local userInputService = game:GetService("UserInputService") local lighting = game:GetService("Lighting") local tweenService = game:GetService("TweenService") local soundService = game:GetService("SoundService") local players = game:GetService("Players") local runService = game:GetService("RunService") local camera = workspace.CurrentCamera if not userInputService.TouchEnabled then return end -------------------------------------------------- -- KEY SYSTEM GUI (Itachi-Themed Red & Black) -------------------------------------------------- local keyGui = Instance.new("ScreenGui") keyGui.Parent = player:WaitForChild("PlayerGui") keyGui.IgnoreGuiInset = true local lockFrame = Instance.new("Frame") lockFrame.Size = UDim2.new(1, 0, 1, 0) lockFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) lockFrame.BackgroundTransparency = 0.5 lockFrame.Parent = keyGui local keyLabel = Instance.new("TextLabel") keyLabel.Size = UDim2.new(1, 0, 0.2, 0) keyLabel.Position = UDim2.new(0, 0, 0.2, 0) keyLabel.Text = "Enter Key" keyLabel.Font = Enum.Font.Arcade keyLabel.TextSize = 50 keyLabel.TextColor3 = Color3.fromRGB(255, 0, 0) keyLabel.BackgroundTransparency = 1 keyLabel.Parent = lockFrame local keyBox = Instance.new("TextBox") keyBox.Size = UDim2.new(0.6, 0, 0.1, 0) keyBox.Position = UDim2.new(0.2, 0, 0.4, 0) keyBox.Font = Enum.Font.GothamBold keyBox.PlaceholderText = "Enter key..." keyBox.TextSize = 30 keyBox.TextColor3 = Color3.fromRGB(0, 0, 0) keyBox.BackgroundColor3 = Color3.fromRGB(255, 0, 0) keyBox.Parent = lockFrame local submitButton = Instance.new("TextButton") submitButton.Size = UDim2.new(0.3, 0, 0.1, 0) submitButton.Position = UDim2.new(0.35, 0, 0.55, 0) submitButton.Text = "SUBMIT" submitButton.Font = Enum.Font.GothamBold submitButton.TextSize = 30 submitButton.TextColor3 = Color3.fromRGB(255, 255, 255) submitButton.BackgroundColor3 = Color3.fromRGB(150, 0, 0) submitButton.Parent = lockFrame local getKeyButton = Instance.new("TextButton") getKeyButton.Size = UDim2.new(0.3, 0, 0.1, 0) getKeyButton.Position = UDim2.new(0.35, 0, 0.7, 0) getKeyButton.Text = "Get Key" getKeyButton.Font = Enum.Font.GothamBold getKeyButton.TextSize = 30 getKeyButton.TextColor3 = Color3.fromRGB(255, 255, 255) getKeyButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) getKeyButton.Parent = lockFrame getKeyButton.MouseButton1Click:Connect(function() setclipboard("https://discord.gg/fVYxKgez") getKeyButton.Text = "Copied Discord" wait(2) getKeyButton.Text = "Get Key" end) -------------------------------------------------- -- SUCCESS: Fade-out, Blur, and "savanscheat" Text with Sound -------------------------------------------------- local function onKeySubmit() local correctKey = "savanownsyou" if keyBox.Text == correctKey then print("Key accepted!") -- Fade out key GUI elements local fadeOut = tweenService:Create(lockFrame, TweenInfo.new(1.5), {BackgroundTransparency = 1}) local fadeLabel = tweenService:Create(keyLabel, TweenInfo.new(1.5), {TextTransparency = 1}) local fadeBox = tweenService:Create(keyBox, TweenInfo.new(1.5), {BackgroundTransparency = 1}) local fadeSubmit = tweenService:Create(submitButton, TweenInfo.new(1.5), {BackgroundTransparency = 1}) local fadeGet = tweenService:Create(getKeyButton, TweenInfo.new(1.5), {BackgroundTransparency = 1}) fadeOut:Play() fadeLabel:Play() fadeBox:Play() fadeSubmit:Play() fadeGet:Play() wait(1.5) keyGui:Destroy() -- Create new GUI for intro fade (black background with "savanscheat" text) local introGui = Instance.new("ScreenGui") introGui.Parent = player:WaitForChild("PlayerGui") introGui.IgnoreGuiInset = true local introBackground = Instance.new("Frame") introBackground.Size = UDim2.new(1, 0, 1, 0) introBackground.BackgroundColor3 = Color3.fromRGB(0, 0, 0) introBackground.BackgroundTransparency = 0.5 introBackground.Parent = introGui local cheatText = Instance.new("TextLabel") cheatText.Size = UDim2.new(0.6, 0, 0.2, 0) cheatText.Position = UDim2.new(0.2, 0, 0.4, 0) cheatText.BackgroundTransparency = 1 cheatText.Text = "savanscheat" cheatText.Font = Enum.Font.Arcade cheatText.TextSize = 60 cheatText.TextColor3 = Color3.fromRGB(255, 0, 0) cheatText.TextStrokeTransparency = 0.2 cheatText.TextScaled = true cheatText.Parent = introGui wait(3) -- Play sound effect local successSound = Instance.new("Sound") successSound.SoundId = "rbxassetid://405593386" successSound.Volume = 2 successSound.Parent = soundService successSound:Play() -- Create a blur effect and then fade it out with the text local blurEffect = Instance.new("BlurEffect") blurEffect.Size = 10 blurEffect.Parent = lighting local fadeTextTween = tweenService:Create(cheatText, TweenInfo.new(1.5), {TextTransparency = 1, TextStrokeTransparency = 1}) local fadeBlurTween = tweenService:Create(blurEffect, TweenInfo.new(1.5), {Size = 0}) fadeTextTween:Play() fadeBlurTween:Play() wait(1.5) introGui:Destroy() blurEffect:Destroy() successSound:Destroy() -- Now that everything has faded out, show the lock button showLockButton() else keyBox.Text = "" keyBox.PlaceholderText = "Incorrect key, try again" keyBox.BackgroundColor3 = Color3.fromRGB(255, 0, 0) end end submitButton.MouseButton1Click:Connect(onKeySubmit) -------------------------------------------------- -- LOCK-ON FEATURE -------------------------------------------------- -- This function creates and shows the lock button and implements the lock-on functionality. function showLockButton() local lockGui = Instance.new("ScreenGui") lockGui.Parent = player:WaitForChild("PlayerGui") lockGui.IgnoreGuiInset = true local lockButton = Instance.new("TextButton") lockButton.Size = UDim2.new(0.3, 0, 0.1, 0) lockButton.Position = UDim2.new(0.7, 0, 0.85, 0) -- Bottom right lockButton.Text = "Lock On" lockButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0) lockButton.TextColor3 = Color3.fromRGB(255, 255, 255) lockButton.Font = Enum.Font.GothamBold lockButton.TextScaled = true lockButton.Parent = lockGui local lockActive = false local lockedTarget = nil local connection local function getClosestPlayer() local closestPlayer = nil local shortestDistance = math.huge for _, target in ipairs(players:GetPlayers()) do if target ~= player and target.Character and target.Character:FindFirstChild("Head") then local distance = (camera.CFrame.Position - target.Character.Head.Position).Magnitude if distance < shortestDistance then shortestDistance = distance closestPlayer = target end end end return closestPlayer end lockButton.MouseButton1Click:Connect(function() lockActive = not lockActive if lockActive then lockedTarget = getClosestPlayer() if lockedTarget then lockButton.Text = "Unlock" connection = runService.Heartbeat:Connect(function() if lockedTarget and lockedTarget.Character and lockedTarget.Character:FindFirstChild("Head") then camera.CFrame = CFrame.new(camera.CFrame.Position, lockedTarget.Character.Head.Position) else lockActive = false lockButton.Text = "Lock On" if connection then connection:Disconnect() end end end) else lockButton.Text = "No Target" end else lockButton.Text = "Lock On" if connection then connection:Disconnect() end lockedTarget = nil end end) end -- End of Script