local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local toggled = false local TOGGLE_KEY = Enum.KeyCode.P local function getSlapperEvent() local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() return character:WaitForChild("Slapper"):WaitForChild("Event") end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == TOGGLE_KEY then toggled = not toggled if toggled then print("Auto slapper enabled") while toggled do for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local args = { "slash", player.Character, Vector3.new(-2.4950966835021973, 0.00048534199595451355, 0.1565006524324417) } pcall(function() getSlapperEvent():FireServer(unpack(args)) end) end end task.wait(0.1) end else print("Auto slapper disabled") end end end)