--[[ WalkSpeed Controller UI - Draggable panel - Slider 30 to 100 - Enforces WalkSpeed every 0.01s - Inf Jump toggle - Noclip toggle - Minimize to draggable shoe icon, click to restore - Close button Credit: chimera__gaming ]] -- Services local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer -- Helpers local function waitForHumanoid() local char = player.Character or player.CharacterAdded:Wait() local hum = char:FindFirstChildWhichIsA("Humanoid") while not hum do char = player.Character or player.CharacterAdded:Wait() hum = char:FindFirstChildWhichIsA("Humanoid") task.wait(0.05) end return hum end local function makeDraggable(frame: Instance, dragHandle: Instance?) dragHandle = dragHandle or frame local dragging = false local dragStart, startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end dragHandle.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) UserInputService.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then update(input) end end) end -- UI Build local gui = Instance.new("ScreenGui") gui.Name = "WS_Controller" gui.ResetOnSpawn = false gui.IgnoreGuiInset = true gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling gui.Parent = game:GetService("CoreGui") -- Main panel local panel = Instance.new("Frame") panel.Name = "Panel" panel.Size = UDim2.fromOffset(300, 130) -- compact height panel.Position = UDim2.new(0.5, -150, 0.4, -85) panel.BackgroundColor3 = Color3.fromRGB(20, 20, 24) panel.Parent = gui local corner = Instance.new("UICorner", panel) corner.CornerRadius = UDim.new(0, 12) local stroke = Instance.new("UIStroke", panel) stroke.Thickness = 1 stroke.Color = Color3.fromRGB(80, 120, 255) stroke.Transparency = 0.25 -- Title bar local titleBar = Instance.new("Frame") titleBar.Name = "TitleBar" titleBar.Size = UDim2.new(1, 0, 0, 36) titleBar.BackgroundColor3 = Color3.fromRGB(28, 28, 34) titleBar.Parent = panel Instance.new("UICorner", titleBar).CornerRadius = UDim.new(0, 12) local title = Instance.new("TextLabel") title.Name = "Title" title.BackgroundTransparency = 1 title.Size = UDim2.new(1, -90, 1, 0) title.Position = UDim2.new(0, 12, 0, 0) title.TextXAlignment = Enum.TextXAlignment.Left title.Font = Enum.Font.GothamSemibold title.TextSize = 16 title.TextColor3 = Color3.fromRGB(230, 235, 255) title.Text = "WalkSpeed Controller" title.Parent = titleBar -- Minimize button local minBtn = Instance.new("TextButton") minBtn.Name = "Minimize" minBtn.Size = UDim2.fromOffset(36, 24) minBtn.Position = UDim2.new(1, -84, 0.5, -12) minBtn.Text = "—" minBtn.Font = Enum.Font.GothamBold minBtn.TextSize = 20 minBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 48) minBtn.TextColor3 = Color3.fromRGB(200, 205, 220) Instance.new("UICorner", minBtn).CornerRadius = UDim.new(0, 8) minBtn.Parent = titleBar -- Close button local closeBtn = Instance.new("TextButton") closeBtn.Name = "Close" closeBtn.Size = UDim2.fromOffset(36, 24) closeBtn.Position = UDim2.new(1, -44, 0.5, -12) closeBtn.Text = "X" closeBtn.Font = Enum.Font.GothamBold closeBtn.TextSize = 16 closeBtn.BackgroundColor3 = Color3.fromRGB(60, 30, 30) closeBtn.TextColor3 = Color3.fromRGB(255, 220, 220) Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 8) closeBtn.Parent = titleBar -- Body container local body = Instance.new("Frame") body.Name = "Body" body.Size = UDim2.new(1, -24, 1, -36) body.Position = UDim2.new(0, 12, 0, 34) body.BackgroundTransparency = 1 body.Parent = panel -- Labels local wsLabel = Instance.new("TextLabel") wsLabel.BackgroundTransparency = 1 wsLabel.Size = UDim2.new(1, 0, 0, 24) wsLabel.TextXAlignment = Enum.TextXAlignment.Left wsLabel.Font = Enum.Font.Gotham wsLabel.TextSize = 14 wsLabel.TextColor3 = Color3.fromRGB(210, 215, 230) wsLabel.Text = "WalkSpeed" wsLabel.Parent = body local valueLabel = Instance.new("TextLabel") valueLabel.BackgroundTransparency = 1 valueLabel.Size = UDim2.new(0, 60, 0, 24) valueLabel.Position = UDim2.new(1, -60, 0, 0) valueLabel.TextXAlignment = Enum.TextXAlignment.Right valueLabel.Font = Enum.Font.GothamMedium valueLabel.TextSize = 14 valueLabel.TextColor3 = Color3.fromRGB(180, 220, 255) valueLabel.Text = "30" valueLabel.Parent = body -- Slider track local track = Instance.new("Frame") track.Name = "Track" track.Size = UDim2.new(1, 0, 0, 8) track.Position = UDim2.new(0, 0, 0, 42) track.BackgroundColor3 = Color3.fromRGB(45, 50, 65) Instance.new("UICorner", track).CornerRadius = UDim.new(0, 6) Instance.new("UIStroke", track).Color = Color3.fromRGB(80, 120, 255) track.Parent = body -- Slider fill local fill = Instance.new("Frame") fill.Name = "Fill" fill.Size = UDim2.new(0, 0, 1, 0) fill.BackgroundColor3 = Color3.fromRGB(90, 140, 255) Instance.new("UICorner", fill).CornerRadius = UDim.new(0, 6) fill.Parent = track -- Slider knob local knob = Instance.new("Frame") knob.Name = "Knob" knob.Size = UDim2.fromOffset(16, 16) knob.Position = UDim2.new(0, -8, 0.5, -8) knob.BackgroundColor3 = Color3.fromRGB(220, 230, 255) Instance.new("UICorner", knob).CornerRadius = UDim.new(1, 0) Instance.new("UIStroke", knob).Color = Color3.fromRGB(40, 70, 160) knob.Parent = track -- Toggles row (compact) local togglesRow = Instance.new("Frame") togglesRow.Size = UDim2.new(1, 0, 0, 22) togglesRow.Position = UDim2.new(0, 0, 0, 68) togglesRow.BackgroundTransparency = 1 togglesRow.Parent = body local uiList = Instance.new("UIListLayout", togglesRow) uiList.FillDirection = Enum.FillDirection.Horizontal uiList.Padding = UDim.new(0, 8) uiList.HorizontalAlignment = Enum.HorizontalAlignment.Left uiList.VerticalAlignment = Enum.VerticalAlignment.Center local function makeToggle(name, labelText) local btn = Instance.new("TextButton") btn.Name = name btn.AutomaticSize = Enum.AutomaticSize.None btn.Size = UDim2.new(0, 130, 1, 0) btn.BackgroundColor3 = Color3.fromRGB(40, 40, 48) btn.TextColor3 = Color3.fromRGB(210, 215, 230) btn.TextXAlignment = Enum.TextXAlignment.Center btn.Font = Enum.Font.GothamMedium btn.TextSize = 13 btn.Text = labelText .. ": OFF" Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 8) Instance.new("UIStroke", btn).Color = Color3.fromRGB(80, 120, 255) btn.Parent = togglesRow return btn end local infJumpBtn = makeToggle("InfJumpBtn", "Inf Jump") local noclipBtn = makeToggle("NoclipBtn" , "Noclip") -- Credit local credit = Instance.new("TextLabel") credit.BackgroundTransparency = 1 credit.Size = UDim2.new(1, 0, 0, 20) credit.Position = UDim2.new(0, 0, 1, -10) credit.TextXAlignment = Enum.TextXAlignment.Center credit.Font = Enum.Font.Gotham credit.TextSize = 12 credit.TextColor3 = Color3.fromRGB(160, 170, 200) credit.Text = "credit Chimera__Gaming" credit.Parent = body -- Shoe icon minimized button local shoe = Instance.new("TextButton") shoe.Name = "ShoeIcon" shoe.Visible = false shoe.Text = "👟" shoe.Font = Enum.Font.GothamBold shoe.TextSize = 20 shoe.Size = UDim2.fromOffset(40, 40) shoe.Position = UDim2.new(0.5, -20, 0.45, -20) shoe.BackgroundColor3 = Color3.fromRGB(28, 28, 34) shoe.TextColor3 = Color3.fromRGB(220, 230, 255) Instance.new("UICorner", shoe).CornerRadius = UDim.new(1, 0) Instance.new("UIStroke", shoe).Color = Color3.fromRGB(80, 120, 255) shoe.Parent = gui -- Draggable makeDraggable(panel, titleBar) makeDraggable(shoe, shoe) -- Slider logic local MIN_WS = 30 local MAX_WS = 100 local currentWS = MIN_WS local draggingSlider = false local function setSliderFromX(x) local absX = math.clamp(x - track.AbsolutePosition.X, 0, track.AbsoluteSize.X) local alpha = absX / track.AbsoluteSize.X local val = math.floor(MIN_WS + alpha * (MAX_WS - MIN_WS) + 0.5) currentWS = math.clamp(val, MIN_WS, MAX_WS) valueLabel.Text = tostring(currentWS) fill.Size = UDim2.new(alpha, 0, 1, 0) knob.Position = UDim2.new(alpha, -8, 0.5, -8) end track.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingSlider = true setSliderFromX(input.Position.X) end end) knob.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingSlider = true end end) UserInputService.InputChanged:Connect(function(input) if draggingSlider and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then setSliderFromX(input.Position.X) end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingSlider = false end end) -- Defaults to MIN setSliderFromX(track.AbsolutePosition.X) -- Minimize and close minBtn.MouseButton1Click:Connect(function() panel.Visible = false shoe.Visible = true end) shoe.MouseButton1Click:Connect(function() shoe.Visible = false panel.Visible = true end) -- State local running = true local infJumpEnabled = false local noclipEnabled = false -- Toggle helpers local function setToggle(btn, enabled) btn.TextColor3 = enabled and Color3.fromRGB(180, 255, 200) or Color3.fromRGB(210, 215, 230) btn.BackgroundColor3 = enabled and Color3.fromRGB(35, 70, 45) or Color3.fromRGB(40, 40, 48) btn.Text = btn.Text:gsub(": ON", ""):gsub(": OFF", "") .. (enabled and ": ON" or ": OFF") end infJumpBtn.MouseButton1Click:Connect(function() infJumpEnabled = not infJumpEnabled setToggle(infJumpBtn, infJumpEnabled) end) noclipBtn.MouseButton1Click:Connect(function() noclipEnabled = not noclipEnabled setToggle(noclipBtn, noclipEnabled) end) closeBtn.MouseButton1Click:Connect(function() running = false gui:Destroy() end) -- WalkSpeed enforcer loop task.spawn(function() local hum = waitForHumanoid() -- listen for character respawns player.CharacterAdded:Connect(function() hum = waitForHumanoid() end) while running do if hum and hum.Parent then hum.WalkSpeed = currentWS else hum = waitForHumanoid() end task.wait(0.01) -- loop at 0.01 seconds end end) -- Inf Jump (requires you to press jump; works midair) task.spawn(function() local hum = waitForHumanoid() player.CharacterAdded:Connect(function() hum = waitForHumanoid() end) UserInputService.JumpRequest:Connect(function() if infJumpEnabled and hum and hum.Parent then hum:ChangeState(Enum.HumanoidStateType.Jumping) hum.Jump = true end end) end) -- Noclip (turns off collisions on your character parts while enabled) task.spawn(function() while running do if noclipEnabled then local char = player.Character if char then for _, obj in ipairs(char:GetDescendants()) do if obj:IsA("BasePart") then obj.CanCollide = false end end end end RunService.Stepped:Wait() end end)