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Description

bypasses the anticheat by cutting the communication/detection signal that goes to the anticheat getting u kicked/banned. Bothered remaking this because the anticheat dev for this game is stupid. Credits to me/zelda2261

Features:

  • Undetected
  • bypasses anticheat
  • bypasses

Tested with

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30 Lines • 1.08 KiB
Raw
local ActionRemote = game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("ActionEvent")
local BadActionRemote = game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("BadActionEvent")
local ActionListener = game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("BadActionEvent"):WaitForChild("ActionListener")
if ActionListener and hookfunction then
local oldActionListener = hookfunction(ActionListener.InvokeServer, function(...)
return nil
end)
end
if BadActionRemote and hookfunction then
local oldBadActionRemote = hookfunction(BadActionRemote.FireServer, function(...)
return nil
end)
end
local oldNamecall
if hookmetamethod and getnamecallmethod then
oldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod()
if method == "FireServer" then
if self == ActionRemote or self == BadActionRemote then
return nil
end
end
return oldNamecall(self, ...)
end)
end
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