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Auto Dodge
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Description
Its Auto Dodge
U can dodge every incoming attacks
Open Source
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89 Lines • 2.26 KiB
local rs = game:GetService("ReplicatedStorage")
local ps = game:GetService("Players")
local lp = ps.LocalPlayer
local rc = Color3.new(1, 0.345098, 0.345098)
local function sr()
local r = rs.ZAP.COMBAT_RELIABLE
local b = buffer.create(9)
buffer.writeu8(b, 0, 1)
buffer.writef64(b, 1, os.clock())
r:FireServer(b, {})
end
local function irc(c)
if not c then return false end
local t = 0.01
return math.abs(c.R - rc.R) < t and math.abs(c.G - rc.G) < t and math.abs(c.B - rc.B) < t
end
local function gc()
if not lp.Character or not lp.Character:FindFirstChild("HumanoidRootPart") then return nil end
local mp = lp.Character.HumanoidRootPart.Position
local cp = nil
local sd = math.huge
for _, p in pairs(ps:GetPlayers()) do
if p ~= lp and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
local d = (p.Character.HumanoidRootPart.Position - mp).Magnitude
if d < sd then
sd = d
cp = p
end
end
end
return cp
end
local function mc(ch)
if not ch then return end
for _, pt in pairs(ch:GetDescendants()) do
if pt:IsA("BasePart") then
pt.ChildAdded:Connect(function(cd)
if cd:IsA("BasePart") and cd.Name ~= pt.Name then
if irc(cd.Color) then
sr()
end
end
end)
end
end
ch.DescendantAdded:Connect(function(ds)
if ds:IsA("BasePart") then
task.wait(0.05)
if irc(ds.Color) then
sr()
end
end
end)
end
local function sm()
local cp = gc()
if cp and cp.Character then
mc(cp.Character)
end
task.spawn(function()
while task.wait(2) do
local ncp = gc()
if ncp and ncp ~= cp then
cp = ncp
if cp.Character then
mc(cp.Character)
end
end
end
end)
end
local function sl()
if lp.Character then
sm()
end
lp.CharacterAdded:Connect(function()
task.wait(1)
sm()
end)
end
sl()
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Comments
Is good To know you have job