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Auto Parry(New)
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Description
Yea anti pErry is working
Auto pErry working too pls don't hate me I skidded the code but I added "NIC" - not ignoring cooldown
And add Hitbox expander ( i'm not recommended use this u can get banned 99,999999999%)
I can add more features but sry i'm lazy
Bye
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214 Lines • 6 KiB
_G.HeadSize = 15
_G.Disabled = true
game:GetService("RunService").RenderStepped:Connect(function()
if _G.Disabled then
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
for _, Player in ipairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
pcall(function()
local Character = Player.Character
if Character and Character:FindFirstChild("Head") then
local Head = Character.Head
Head.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
Head.Transparency = 1
Head.BrickColor = BrickColor.new("Red")
Head.Material = Enum.Material.Neon
Head.CanCollide = false
Head.Massless = true
end
end)
end
end
end
end)
local Magnitude = 13
local players = game:GetService("Players")
local client = players.LocalPlayer
local camera = workspace.CurrentCamera
local uis = game:GetService("UserInputService")
local successAnimIds = {
["rbxassetid://76407687840829"] = true,
["rbxassetid://126121029068038"] = true
}
local autoParryCD = false
local function iskeydown(enum)
return uis:IsKeyDown(enum)
end
local function keyclick(enum)
keypress(enum)
keyrelease(enum)
end
local function lookAt(character)
local target = character.HumanoidRootPart.Position
local goal = CFrame.lookAt(camera.CFrame.Position, target)
camera.CFrame = camera.CFrame:Lerp(goal, 0.5)
end
local function islooking(chr, sensitivity)
local direction = chr.HumanoidRootPart.CFrame.LookVector
local toPlayer = (client.Character.HumanoidRootPart.Position - chr.HumanoidRootPart.Position).unit
return direction:Dot(toPlayer) >= sensitivity
end
local function resetCooldownOnSuccess()
for _, plr in ipairs(players:GetPlayers()) do
if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") then
local hum = plr.Character:FindFirstChildOfClass("Humanoid")
hum.AnimationPlayed:Connect(function(anim)
if successAnimIds[anim.Animation.AnimationId] then
if (plr.Character.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude <= Magnitude then
autoParryCD = false
end
end
end)
end
end
end
resetCooldownOnSuccess()
local function autoParry(child, chr)
if not child:IsA("Sound") or iskeydown(Enum.KeyCode.C) then return end
if not client.Character:FindFirstChildOfClass("Tool") then return end
if (chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude >= Magnitude then return end
if autoParryCD then return end
local looking = islooking(chr, 0.25)
if not looking then lookAt(chr) end
keyclick(Enum.KeyCode.F)
autoParryCD = true
task.delay(3.5, function()
autoParryCD = false
end)
end
local lp = game.Players.LocalPlayer
local animationInfo = {}
local range = 13
function getInfo(id)
local success, info = pcall(function()
return game:GetService("MarketplaceService"):GetProductInfo(id)
end)
if success then
return info
end
return { Name = "" }
end
function Def(player)
local character = lp.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local backpack = lp:FindFirstChildOfClass("Backpack")
if not backpack then return end
local currentTool = character:FindFirstChildOfClass("Tool")
if currentTool then
currentTool.Parent = backpack
currentTool.Parent = character
end
end
local AnimNames = {
"Parry"
}
function playerAdded(v)
local function charadded(char)
local humanoid = char:WaitForChild("Humanoid", 5)
if humanoid then
humanoid.AnimationPlayed:Connect(function(track)
local animId = track.Animation.AnimationId
if not animId then return end
local info = animationInfo[animId]
if not info then
info = getInfo(tonumber(animId:match("%d+")))
animationInfo[animId] = info
end
local lpChar = lp.Character
local vChar = v.Character
if lpChar and vChar and lpChar:FindFirstChild("Head") and vChar:FindFirstChild("Head") then
local mag = (vChar.Head.Position - lpChar.Head.Position).Magnitude
if mag < range then
for _, animName in pairs(AnimNames) do
if info.Name:match(animName) then
pcall(Def, v)
end
end
end
end
end)
end
end
if v.Character then
charadded(v.Character)
end
v.CharacterAdded:Connect(charadded)
end
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= lp then
playerAdded(v)
end
end
game.Players.PlayerAdded:Connect(function(v)
if v ~= lp then
playerAdded(v)
end
end)
lp.CharacterAdded:Connect(function()
task.wait(1)
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= lp then
playerAdded(v)
end
end
end)
function Update(plr)
if plr == client then return end
local function onRespawn(chr)
local tool
repeat task.wait()
tool = chr:FindFirstChildOfClass("Tool")
until tool and tool:FindFirstChild("Hitboxes")
print(plr.DisplayName .. " loaded.")
local hitbox = tool.Hitboxes:FindFirstChild("Hitbox") or
tool.Hitboxes:FindFirstChild("Weapon1Hitbox") or
tool.Hitboxes:FindFirstChild("Weapon2Hitbox")
if hitbox then
print("Not gonna sugar coat it")
hitbox.ChildAdded:Connect(function(child) autoParry(child, chr) end)
end
end
if plr.Character then task.spawn(onRespawn, plr.Character) end
plr.CharacterAdded:Connect(function(chr) task.spawn(onRespawn, chr) end)
end
for _, v in ipairs(players:GetPlayers()) do task.spawn(Update, v) end
players.PlayerAdded:Connect(function(plr) task.spawn(Update, plr) end)
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