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auto rejoin & anti hurt
31,362 views
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Description
solara and xeno isnt supported
anti hurt is for when you stop moving it doesnt hurt you
auto rejoin is for when you died
btw im not back to the scripting, im just bored and posted dis
Tested with
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47 Lines • 1.59 KiB
Verified
getgenv().hiiz = {
antihurt = true;
autorj = true;
};
saveconfig = function()
writefile("hiiz_config.json", game:GetService("HttpService"):JSONEncode(getgenv().hiiz));
end;
loadconfig = function()
if isfile("hiiz_config.json") then
getgenv().hiiz = game:GetService("HttpService"):JSONDecode(readfile("hiiz_config.json"));
print("config loaded");
end;
end;
loadconfig();
old2 = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod();
local args = {...};
if getgenv().hiiz.antihurt == false then
setnamecallmethod(method);
return old2(self, ...);
end;
if method == "FireServer" and self.Name == "Pls_Dont_Hack_Plssssssssss" and args[2] == "Main_Damger_OC_R" then
return;
end;
return old2(self, ...);
end);
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").HealthChanged:Connect(function(hp)
if getgenv().hiiz.autorj and hp <= 0 then
saveconfig();
script_code = [[loadstring(game:HttpGet("https://raw.githubusercontent.com/veil0x14/LocalScripts/refs/heads/main/echosmain.lua"))()]];
if syn and syn.queue_on_teleport then
syn.queue_on_teleport(script_code);
elseif queue_on_teleport then
queue_on_teleport(script_code);
elseif queueonteleport then
queueonteleport(script_code);
end;
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game:GetService("Players").LocalPlayer);
end;
end);
print("yayyyz");
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