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auto rejoin & anti hurt

Echo Seek
2 weeks ago
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Description

solara and xeno isnt supported

anti hurt is for when you stop moving it doesnt hurt you

auto rejoin is for when you died

btw im not back to the scripting, im just bored and posted dis

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47 Lines • 1.59 KiB
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getgenv().hiiz = {
antihurt = true;
autorj = true;
};
saveconfig = function()
writefile("hiiz_config.json", game:GetService("HttpService"):JSONEncode(getgenv().hiiz));
end;
loadconfig = function()
if isfile("hiiz_config.json") then
getgenv().hiiz = game:GetService("HttpService"):JSONDecode(readfile("hiiz_config.json"));
print("config loaded");
end;
end;
loadconfig();
old2 = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod();
local args = {...};
if getgenv().hiiz.antihurt == false then
setnamecallmethod(method);
return old2(self, ...);
end;
if method == "FireServer" and self.Name == "Pls_Dont_Hack_Plssssssssss" and args[2] == "Main_Damger_OC_R" then
return;
end;
return old2(self, ...);
end);
game:GetService("Players").LocalPlayer.Character:WaitForChild("Humanoid").HealthChanged:Connect(function(hp)
if getgenv().hiiz.autorj and hp <= 0 then
saveconfig();
script_code = [[loadstring(game:HttpGet("https://raw.githubusercontent.com/veil0x14/LocalScripts/refs/heads/main/echosmain.lua"))()]];
if syn and syn.queue_on_teleport then
syn.queue_on_teleport(script_code);
elseif queue_on_teleport then
queue_on_teleport(script_code);
elseif queueonteleport then
queueonteleport(script_code);
end;
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game:GetService("Players").LocalPlayer);
end;
end);
print("yayyyz");
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Comments

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ma

game requests are allowed

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