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Cube V4 Invis All sus
41,775 views
Description
works pretty similar to the break skybox, but everyone thats banging someone will go invisible and wont be able to move
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13 Lines • 327 Bytes
local players = game:GetService('Players')
local remote = game:GetService('ReplicatedStorage').Applications.Events.Input
for _, plr in ipairs(players:GetPlayers()) do
if plr then
local args = {
[1] = plr,
[2] = 0/0,
}
remote:FireServer(unpack(args))
end
end
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