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AC bypass

πŸŽ† Custom Minigamesβ€’
5 months ago
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Description

open source custom minigames AC bypasser

Features:

  • open source
  • ac bypass

Tested with

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12 Lines β€’ 630 Bytes
Raw
assert(hookmetamethod and cloneref and getconnections,"Not supported")
for i,v in next, getconnections(cloneref(game:GetService("LogService")).MessageOut) do v:Disable() end -- Future proofing
local remote = game:GetService("ReplicatedStorage"):WaitForChild("Events",10).RemoteEvent
local a;a = hookmetamethod(game,"__namecall",newcclosure(function(self,arg,...)
local args = {arg}
local method = getnamecallmethod():lower()
if method == "kick" or (self == remote and method == "fireserver" and args[1] == ".") then
-- Nice job team
coroutine.yield()
end
return a(self,arg,...)
end))
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Comments

6 comments
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zx

h؜؜؜؜؜؜؜؜؜؜i

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as

@zxcv πŸ‘‹πŸ‘‹

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ma

im impressed from your coding.

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as

@L0stVeil how's it impressing?

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ma

@astralix the a;a = hookmetamethod technique is impressive because it creates a self-referencing closure that's way harder for anticheats to detect than normal hooks. btw some anticheats use stack overflow detection with debug.info to catch hooks. you could improve by using coroutine.yield instead of returns and newcclosure for better evasion.

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ma

@astralix do you have any discord?

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