ADVERTISEMENTREMOVE ADS
Game icon

Drop Teleporter OP

[CRAFTING] Tycoon RNG
6 months ago
Script preview thumbnail
Script Preview

Description

This script, "Drop Teleporter" by Badxmatt, is a Roblox exploit that allows users to automatically teleport to specific "drops" within the game and then return to a saved "home" position.

It features:

  • An auto-teleport toggle to enable/disable the main function.

  • The ability to save your current location as the return point.

  • Configurable delays for teleporting to drops and returning.

  • A dynamic list of "drops" in the game, allowing users to select which ones to target.

  • A refresh button to update the list of available drops.

The script utilizes the Fluent UI library for its graphical user interface and includes InterfaceManager addons for UI management.

ADVERTISEMENTREMOVE ADS
233 Lines • 7.17 KiB
Raw
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Window = Fluent:CreateWindow({
Title = "Drop Teleporter",
SubTitle = "by Badxmatt",
TabWidth = 160,
Size = UDim2.fromOffset(580, 520),
Acrylic = false,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.RightControl
})
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "package" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Options = Fluent.Options
local autoTeleportEnabled = false
local savedPosition = nil
local dropToggles = {}
local currentDropSelections = {}
local function getCharacter()
return LocalPlayer.Character
end
local function getHumanoidRootPart()
local character = getCharacter()
if character then
return character:FindFirstChild("HumanoidRootPart")
end
return nil
end
local function teleportTo(position)
local hrp = getHumanoidRootPart()
if hrp then
hrp.CFrame = CFrame.new(position)
end
end
local function getDropNames()
local names = {}
if ReplicatedStorage:FindFirstChild("drops") then
for _, dropModel in next, ReplicatedStorage.drops:GetChildren() do
if dropModel:IsA("Model") then
table.insert(names, dropModel.Name)
end
end
end
table.sort(names)
return names
end
local function findClosestEnabledDrop()
local hrp = getHumanoidRootPart()
if not hrp then return nil end
local closestDrop = nil
local minDistance = math.huge
local hrpPosition = hrp.Position
for dropName, isEnabled in pairs(currentDropSelections) do
if isEnabled then
local dropInWorkspace = Workspace:FindFirstChild(dropName)
if dropInWorkspace and dropInWorkspace:IsA("Model") and dropInWorkspace:FindFirstChild("Hitbox") then
local hitbox = dropInWorkspace.Hitbox
if hitbox and hitbox:IsA("BasePart") then
local distance = (hrpPosition - hitbox.Position).Magnitude
if distance < minDistance then
minDistance = distance
closestDrop = dropInWorkspace
end
end
end
end
end
return closestDrop
end
local mainLoopConnection = nil
local function startMainLoop()
if mainLoopConnection then
mainLoopConnection:Disconnect()
mainLoopConnection = nil
end
mainLoopConnection = RunService.Heartbeat:Connect(function()
if not autoTeleportEnabled then
if mainLoopConnection then
mainLoopConnection:Disconnect()
mainLoopConnection = nil
end
return
end
local targetDrop = findClosestEnabledDrop()
if targetDrop and savedPosition then
teleportTo(targetDrop.Hitbox.Position + Vector3.new(0, 3, 0))
task.wait(Options.TeleportDelay.Value)
if not autoTeleportEnabled then return end
teleportTo(savedPosition)
task.wait(Options.ReturnDelay.Value)
else
task.wait(1)
end
end)
end
do
local section = Tabs.Main:AddSection("Teleportation")
section:AddToggle("AutoTeleportEnabled", {
Title = "Enable Auto Teleport",
Description = "Saves your current position and starts the teleport loop.",
Default = false,
Callback = function(Value)
autoTeleportEnabled = Value
if Value then
local hrp = getHumanoidRootPart()
if hrp then
savedPosition = hrp.Position
Fluent:Notify({
Title = "Position Saved",
Content = "Your return position has been recorded.",
Duration = 3
})
startMainLoop()
else
autoTeleportEnabled = false
Options.AutoTeleportEnabled:SetValue(false)
Fluent:Notify({
Title = "Error",
Content = "Could not find your character to save position.",
Duration = 5
})
end
else
savedPosition = nil
end
end
})
section:AddSlider("TeleportDelay", {
Title = "Delay After Teleport",
Description = "Time to wait at the drop location.",
Default = 0.5,
Min = 0.1,
Max = 5,
Rounding = 1
})
section:AddSlider("ReturnDelay", {
Title = "Delay After Return",
Description = "Time to wait after returning to base.",
Default = 1.0,
Min = 0.1,
Max = 5,
Rounding = 1
})
local dropsSection = Tabs.Main:AddSection("Drop Configuration")
local dropListHolder = {}
local function populateDropToggles()
for _, obj in pairs(dropListHolder) do
obj:Destroy()
end
dropListHolder = {}
currentDropSelections = {}
local dropNames = getDropNames()
for _, dropName in next, dropNames do
local toggle = dropsSection:AddToggle("DropToggle_" .. dropName, {
Title = dropName,
Default = false,
Callback = function(Value)
currentDropSelections[dropName] = Value
end
})
table.insert(dropListHolder, toggle)
currentDropSelections[dropName] = false
end
end
dropsSection:AddButton({
Title = "Refresh Drop List",
Description = "Updates the list of available drops.",
Callback = function()
populateDropToggles()
Fluent:Notify({
Title = "Drop Teleporter",
Content = "Drop list has been refreshed.",
Duration = 3
})
end
})
populateDropToggles()
end
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
InterfaceManager:SetFolder("FluentDropTeleporter")
SaveManager:SetFolder("FluentDropTeleporter/Config")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
Fluent:Notify({
Title = "Drop Teleporter",
Content = "Script loaded successfully.",
Duration = 5
})
SaveManager:LoadAutoloadConfig()
ADVERTISEMENTREMOVE ADS

Comments

0 comments
to add a comment
Loading comments
ADVERTISEMENTREMOVE ADS