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Fully customizable no GUI Audio player
3,636 views
Universal script•
2 days ago

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Description
What this script does so you put your songs in the `Audio Folder of your workspace, then inside the "song" variable enter the file name.mp3 (or whatever extension you did) so for example:
local song = "Shotgun - OverTonight.mp3" -- ENTER SONG'S FULL NAMEI hope you like this, it also have noises support!
NOTE: DO NOT WRITE Audio/... IN THE "song" VARIABLE
Features:
- auido
- audioplayer
- audio
- osng
- song
- CLI
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22 Lines • 949 Bytes
Verified
print("asdasd")if not isfolder("Audio") then
-- downloading some default songs coz why not
makefolder("Audio")
writefile("Audio/Dont understand - snowblind.mp3", game:HttpGet('https://github.com/xxpwnxxx420lord/img/blob/main/SpotiDownloader.com%20-%20dont%20understand%20-%20snowblind.mp3?raw=true'))
writefile("Audio/Revenge - X.mp3", game:HttpGet('https://github.com/xxpwnxxx420lord/img/blob/main/Revenge.mp3?raw=true'))
writefile("Audio/Shotgun - OverTonight.mp3", game:HttpGet('https://github.com/xxpwnxxx420lord/img/blob/main/SpotiDownloader.com%20-%20shotgun.%20-%20overtonight.mp3?raw=true'))
end
local song = "Shotgun - OverTonight.mp3" -- ENTER SONG'S FULL NAME
local looped = false
local volume = .5
if isfile('Audio/'..song) then
local audio = getcustomasset('Audio/'..song)
local a = Instance.new("Sound", workspace)
a.SoundId = audio
a.Looped = looped
a:Play()
a.Volume = volume
end
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