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Give items script
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Description
script with op features which you will definitely like :D
Features:
- Give all items
- Heal all
- Increase stats
- Walkspeed
- Jump power
- Noclip
- Fullbright
Tested with
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195 Lines • 6.54 KiB
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Break in 2 Script",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Give items and more :D",
LoadingSubtitle = "by Ar-xploits",
Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local Main = Window:CreateTab("Main", 4483362458) -- Title, Image
local Character = Window:CreateTab("Player", 4483362458) -- Title, Image
local Section1 = Main:CreateSection(" Give Items (Op)")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local itemList = {
"Bat", "Pitchfork", "Hammer", "Wrench", "Broom", "Armor2",
"MedKit", "Key", "GoldKey", "Louise", "Lollipop", "Chips",
"GoldenApple", "Pizza", "GoldPizza", "RainbowPizza", "RainbowPizzaBox",
"Book", "Cookie", "Apple", "BloxyCola", "Bottle", "Ladder", "Battery"
}
local vendingCategories = {
Bat = "Weapons",
Pitchfork = "Weapons",
Hammer = "Weapons",
Wrench = "Weapons",
Broom = "Weapons",
Armor2 = "Armor"
}
local Dropdown = Main:CreateDropdown({
Name = "Give Item",
Options = itemList,
CurrentOption = {"Bat"},
MultipleOptions = false,
Flag = "Dropdown1",
Callback = function(Options)
local selected = Options[1] -- since MultipleOptions = false, we use the first item
print("Selected:", selected)
if vendingCategories[selected] then
local args = {
[1] = 3,
[2] = selected,
[3] = vendingCategories[selected],
[4] = LocalPlayer.Name,
[5] = 1
}
ReplicatedStorage:WaitForChild("Events"):WaitForChild("Vending"):FireServer(unpack(args))
else
local args = {
[1] = selected
}
ReplicatedStorage:WaitForChild("Events"):WaitForChild("GiveTool"):FireServer(unpack(args))
end
end,
})
local Button = Main:CreateButton({
Name = "Get ZA GOLDEN APPLE",
Callback = function()
local args = {
[1] = "GoldenApple"
}
game:GetService("ReplicatedStorage").Events.GiveTool:FireServer(unpack(args))
end,
})
local Section = Main:CreateSection("Stats Change")
local Button = Main:CreateButton({
Name = "Get Speed stat",
Callback = function()
local args = {
[1] = "Speed"
}
game:GetService("ReplicatedStorage").Events.RainbowWhatStat:FireServer(unpack(args))
end,
})local Button = Main:CreateButton({
Name = "Get Strength stat",
Callback = function()
local args = {
[1] = "Strength"
}
game:GetService("ReplicatedStorage").Events.RainbowWhatStat:FireServer(unpack(args))
end,
})
local movement= Character:CreateSection("Edit Player Movement and stuff")
local Slider = Character:CreateSlider({
Name = "Movement speed",
Range = {16, 300},
Increment = 2,
Suffix = "this is your speed",
CurrentValue = 16,
Flag = "Slider1",
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
end,
})
local Slider = Character:CreateSlider({
Name = "JumpPower",
Range = {10, 100},
Increment = 1,
Suffix = "this is your jump power",
CurrentValue = 10,
Flag = "Slider2",
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
end,
})
local Button = Character:CreateButton({
Name = "Full bright",
Callback = function()
local Light = game:GetService("Lighting")
function dofullbright()
Light.Ambient = Color3.new(1, 1, 1)
Light.ColorShift_Bottom = Color3.new(1, 1, 1)
Light.ColorShift_Top = Color3.new(1, 1, 1)
end
dofullbright()
Light.LightingChanged:Connect(dofullbright)-- credits to msexcel for the script
end,
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Store the connection so we can turn it off later
local noclipConnection
local Toggle = Character:CreateToggle({
Name = "Noclip",
CurrentValue = false,
Flag = "Noclip",
Callback = function(Value)
if Value then
-- Turn ON noclip
noclipConnection = RunService.Stepped:Connect(function()
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end)
else
-- Turn OFF noclip
if noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end,
})
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Comments
This script sucks