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OP Kill Aura, Auto Parry, No SpeedState *CRACKED*
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Description
OP Kill Aura
Auto Parry
No SpeedState
Note: If you run it in the lobby, it won't work. Run it when you enter combat, and the cheat will start immediately.
leaked with no key and the code to the script
Tested with
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85 Lines • 2.66 KiB
Verified
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local onHitRemote = ReplicatedStorage:WaitForChild("remotes"):WaitForChild("onHit")
local swingRemote = ReplicatedStorage:WaitForChild("remotes"):WaitForChild("swing")
local blockRemote = ReplicatedStorage:WaitForChild("remotes"):WaitForChild("block")
local auraEnabled = true
local auraRadius = 100
local function getNearbyEnemies(radius)
local enemies = {}
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then return enemies end
for _, obj in pairs(workspace:GetChildren()) do
local humanoid = obj:FindFirstChild("Humanoid")
local enemyRoot = obj:FindFirstChild("HumanoidRootPart")
if humanoid and humanoid.Health > 0 and enemyRoot and obj ~= character then
local dist = (rootPart.Position - enemyRoot.Position).Magnitude
if dist <= radius then
table.insert(enemies, {obj = obj, dist = dist})
end
end
end
table.sort(enemies, function(a, b) return a.dist < b.dist end)
return enemies
end
spawn(function()
local args = { true }
while true do
blockRemote:FireServer(unpack(args))
wait(0.1)
end
end)
spawn(function()
while true do
if auraEnabled then
local enemies = getNearbyEnemies(auraRadius)
if #enemies > 0 then
swingRemote:FireServer()
for _, enemyData in pairs(enemies) do
local humanoidTarget = enemyData.obj:FindFirstChild("Humanoid")
if humanoidTarget then
local args = {
humanoidTarget,
9999999999,
{},
0
}
onHitRemote:FireServer(unpack(args))
end
end
end
wait(0.3)
else
wait(0.1)
end
end
end)
spawn(function()
while true do
if character:FindFirstChild("SpeedValue") then
character.SpeedValue.Value = 16
end
wait(0.1)
end
end)
RunService.Heartbeat:Connect(function()
if humanoid then
humanoid.WalkSpeed = 21
end
end)
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