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Panel de Lomunomis

Universal script
2 weeks ago
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Description

El script genera un panel llamado: Panel de Lomunomis. Tiene 6 funciones: Volar, correr, atravesar paredes, super salto, salto infinito, ver a través de las paredes.

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local player = game:GetService("Players").LocalPlayer
local gui = Instance.new("ScreenGui")
gui.Name = "PanelLomunomis"
gui.ResetOnSpawn = false
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.Parent = player:WaitForChild("PlayerGui")
local numBotones = 6
local altoBoton = 66
local espaciado = 22
local margenSupInf = 22
local altoTitulo = altoBoton
local panelHeight = margenSupInf + altoTitulo + espaciado + (numBotones * altoBoton) + ((numBotones - 1) * espaciado) + margenSupInf
local panel = Instance.new("Frame")
panel.Size = UDim2.new(0, 700, 0, panelHeight)
panel.Position = UDim2.new(0.05, 0, 0.5, -panelHeight / 2)
panel.BackgroundColor3 = Color3.fromRGB(170, 40, 120)
panel.BorderColor3 = Color3.fromRGB(0, 170, 255)
panel.BorderSizePixel = 3
panel.ZIndex = 10
panel.Parent = gui
local titulo = Instance.new("TextLabel")
titulo.Size = UDim2.new(1, -40, 0, altoTitulo)
titulo.Position = UDim2.new(0, 20, 0, margenSupInf)
titulo.BackgroundTransparency = 1
titulo.Text = "PANEL DE LOMUNOMIS"
titulo.Font = Enum.Font.FredokaOne
titulo.TextColor3 = Color3.fromRGB(0, 170, 255)
titulo.TextSize = 58
titulo.TextWrapped = true
titulo.ZIndex = 11
titulo.Parent = panel
-- Estados
local flyActive, ccActive, infiniteJump, xrayActive, superJumpActive = false, false, false, false, false
local connections = {}
local originalTransparency = {}
local NORMAL_JUMPPOWER, SUPER_JUMPPOWER = 50, 180
local NORMAL_JUMPHEIGHT, SUPER_JUMPHEIGHT = 7.2, 24
-- Utilidades Noclip
local function setNoCollideOnPart(part)
if part:IsA("BasePart") then
part.CanCollide = false
end
end
local function setCollideOnPart(part)
if part:IsA("BasePart") and part.Name ~= "Handle" and part.Name ~= "Head" then
part.CanCollide = true
end
end
local function applyNoClipToCharacter(char)
for _, v in ipairs(char:GetDescendants()) do
setNoCollideOnPart(v)
end
-- Asegurar que cualquier parte nueva también quede sin colisión
if connections.noclipAdded then connections.noclipAdded:Disconnect() end
connections.noclipAdded = char.DescendantAdded:Connect(function(obj)
if ccActive then
setNoCollideOnPart(obj)
end
end)
end
local function restoreCollisions(char)
for _, v in ipairs(char:GetDescendants()) do
setCollideOnPart(v)
end
if connections.noclipAdded then connections.noclipAdded:Disconnect() connections.noclipAdded = nil end
end
-- Reaplicar noclip al respawn si sigue activo
if connections.charAdded then connections.charAdded:Disconnect() end
connections.charAdded = player.CharacterAdded:Connect(function(newChar)
if ccActive then
-- Espera a que carguen las partes principales antes de aplicar
newChar:WaitForChild("Humanoid", 5)
newChar:WaitForChild("HumanoidRootPart", 5)
applyNoClipToCharacter(newChar)
end
end)
local acciones = {
{"VOLAR", function()
flyActive = not flyActive
local char = player.Character
if flyActive then
connections.fly = game:GetService("RunService").RenderStepped:Connect(function()
if not flyActive then return end
char = player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local UIS, cam, vel = game:GetService("UserInputService"), workspace.CurrentCamera, Vector3.zero
if UIS:IsKeyDown(Enum.KeyCode.W) then vel += cam.CFrame.LookVector * 70 end
if UIS:IsKeyDown(Enum.KeyCode.S) then vel -= cam.CFrame.LookVector * 70 end
if UIS:IsKeyDown(Enum.KeyCode.A) then vel -= cam.CFrame.RightVector * 70 end
if UIS:IsKeyDown(Enum.KeyCode.D) then vel += cam.CFrame.RightVector * 70 end
if UIS:IsKeyDown(Enum.KeyCode.Space) then vel += Vector3.new(0, 70, 0) end
hrp.Velocity = vel
end)
else
if connections.fly then connections.fly:Disconnect(); connections.fly = nil end
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.Velocity = Vector3.zero
end
end
end},
{"CORRER", function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = hum.WalkSpeed <= 16 and 60 or 16 end
end},
{"ATRAVESAR PAREDES", function()
ccActive = not ccActive
local char = player.Character
if ccActive then
connections.noclip = game:GetService("RunService").Stepped:Connect(function()
if not ccActive then return end
char = player.Character
if char then
for _,v in pairs(char:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide then
v.CanCollide = false
end
end
end
end)
else
if connections.noclip then connections.noclip:Disconnect(); connections.noclip = nil end
if char then
for _,v in pairs(char:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "Handle" and v.Name ~= "Head" then
v.CanCollide = true
end
end
end
end
end},
{"SUPER SALTO", function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then
superJumpActive = not superJumpActive
if superJumpActive then
hum.UseJumpPower = true
hum.JumpPower = SUPER_JUMPPOWER
hum.UseJumpPower = false
hum.JumpHeight = SUPER_JUMPHEIGHT
else
hum.UseJumpPower = true
hum.JumpPower = NORMAL_JUMPPOWER
hum.UseJumpPower = false
hum.JumpHeight = NORMAL_JUMPHEIGHT
end
end
end},
{"SALTO INFINITO", function()
infiniteJump = not infiniteJump
if infiniteJump then
connections.infjump = game:GetService("UserInputService").JumpRequest:Connect(function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end
end)
else
if connections.infjump then connections.infjump:Disconnect(); connections.infjump = nil end
end
end},
{"VER A TRAVÉS DE LAS PAREDES", function()
xrayActive = not xrayActive
local function esPared(obj)
return obj:IsA("BasePart") and not obj:IsDescendantOf(player.Character) and obj.CanCollide and obj.Transparency < 0.95
end
if xrayActive then
originalTransparency = {}
for _,v in pairs(workspace:GetDescendants()) do
if esPared(v) then
originalTransparency[v] = v.Transparency
v.Transparency = 0.7
if v:IsA("BasePart") and v.ClassName ~= "MeshPart" then
v.Material = Enum.Material.ForceField
end
end
end
else
for v,transp in pairs(originalTransparency) do
if v and v.Parent then
v.Transparency = transp
v.Material = Enum.Material.Plastic
end
end
originalTransparency = {}
end
end},
}
-- Crear botones
for i, dat in ipairs(acciones) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, -40, 0, altoBoton)
btn.Position = UDim2.new(0, 20, 0, margenSupInf + altoTitulo + espaciado + (i - 1) * (altoBoton + espaciado))
btn.BackgroundColor3 = Color3.fromRGB(170, 40, 120)
btn.BorderColor3 = Color3.fromRGB(0, 170, 255)
btn.TextColor3 = Color3.fromRGB(0, 170, 255)
btn.BorderSizePixel = 3
btn.Text = dat[1]
btn.Font = Enum.Font.FredokaOne
btn.TextSize = 42
btn.TextWrapped = true
btn.ZIndex = 11
btn.Parent = panel
btn.MouseButton1Click:Connect(dat[2])
end
-- Bloqueador de avisos optimizado y persistente
task.spawn(function()
local pg = player:WaitForChild("PlayerGui")
local cg = game:GetService("CoreGui")
local function bloquear(v)
if v:IsA("TextLabel") or v:IsA("TextButton") or v:IsA("ImageLabel") then
local txt = string.lower(v.Text or "")
if string.find(txt, "xeno") and string.find(txt, "update") then
v.Text = ""
v.Visible = false
end
end
end
-- Revisar lo que ya existe
for _,v in ipairs(cg:GetDescendants()) do bloquear(v) end
for _,v in ipairs(pg:GetDescendants()) do bloquear(v) end
-- Escuchar nuevos objetos
cg.DescendantAdded:Connect(bloquear)
pg.DescendantAdded:Connect(bloquear)
end)
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