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Rayfield Interface Suite

Universal script
2 months ago
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Description

This is actually the first ui library I have used, known for its simplicity and constant bug fixes. Its the best one if you’re just starting making a script and/or first time exploiting but don’t know which ui library.

Features:

  • Easy to Code

  • Great Documentaion

  • Lucide Icon Support

  • Almost Every Ui Element You Need

  • In built Key System

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124 Lines • 5.6 KiB
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-- Their Website: https://docs.sirius.menu/rayfield
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Rayfield Example Window",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Rayfield Interface Suite",
LoadingSubtitle = "by Sirius",
ShowText = "Rayfield", -- for mobile users to unhide rayfield, change if you'd like
Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local Tab = Window:CreateTab("Tab Example", 4483362458) -- Title, Image
local Section = Tab:CreateSection("Section Example")
local Button = Tab:CreateButton({
Name = "Button Example",
Callback = function()
-- The function that takes place when the button is pressed
end,
})
local Toggle = Tab:CreateToggle({
Name = "Toggle Example",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the toggle is pressed
-- The variable (Value) is a boolean on whether the toggle is true or false
end,
})
local ColorPicker = Tab:CreateColorPicker({
Name = "Color Picker",
Color = Color3.fromRGB(255,255,255),
Flag = "ColorPicker1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place every time the color picker is moved/changed
-- The variable (Value) is a Color3fromRGB value based on which color is selected
end
})
local Slider = Tab:CreateSlider({
Name = "Slider Example",
Range = {0, 100},
Increment = 10,
Suffix = "Bananas",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
-- The function that takes place when the slider changes
-- The variable (Value) is a number which correlates to the value the slider is currently at
end,
})
local Input = Tab:CreateInput({
Name = "Input Example",
CurrentValue = "",
PlaceholderText = "Input Placeholder",
RemoveTextAfterFocusLost = false,
Flag = "Input1",
Callback = function(Text)
-- The function that takes place when the input is changed
-- The variable (Text) is a string for the value in the text box
end,
})
local Dropdown = Tab:CreateDropdown({
Name = "Dropdown Example",
Options = {"Option 1","Option 2"},
CurrentOption = {"Option 1"},
MultipleOptions = false,
Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Options)
-- The function that takes place when the selected option is changed
-- The variable (Options) is a table of strings for the current selected options
end,
})
local Keybind = Tab:CreateKeybind({
Name = "Keybind Example",
CurrentKeybind = "Q",
HoldToInteract = false,
Flag = "Keybind1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Keybind)
-- The function that takes place when the keybind is pressed
-- The variable (Keybind) is a boolean for whether the keybind is being held or not (HoldToInteract needs to be true)
end,
})
local Label = Tab:CreateLabel("Label Example", 4483362458, Color3.fromRGB(255, 255, 255), false) -- Title, Icon, Color, IgnoreTheme
local Paragraph = Tab:CreateParagraph({Title = "Paragraph Example", Content = "Paragraph Example"})
--[[ Contact me on Discord: @rvn4x ]]
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