ADVERTISEMENTREMOVE ADS
Inf spin Updated (auto updates)
49,250 views
Description
This is a script for Shindo Life to Auto spin and have inf spin
usage:
select desired bloodline and the slots u wanna spin with, save the config in settings and set as autoload, put the script in autoexec, turn on Auto Spin and save config again, done!
Features:
- Inf Spin
- Auto Update
Tested with
ADVERTISEMENTREMOVE ADS
280 Lines • 9.56 KiB
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
Title = "Infinite Spin - Shindo Life",
SubTitle = "Auto spin for bloodlines",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Options = Fluent.Options
-- Variables
local tpsrv = game:GetService("TeleportService")
local elementwanted = {}
local slots = {"kg1", "kg2", "kg3", "kg4"}
local autoSpinEnabled = false
-- Function to get all element names from BossTab
local function getElementNames()
local player = game:GetService("Players").LocalPlayer
local bossTab = player.PlayerGui.Main.ingame.Menu.BossTab
if bossTab then
local elements = {}
for _, frame in pairs(bossTab:GetChildren()) do
if frame:IsA("Frame") and frame.Name then
table.insert(elements, frame.Name)
end
end
return elements
end
return {"boil", "lightning", "fire", "ice", "sand", "crystal", "explosion"} -- fallback
end
-- Function to start auto spin
local function startAutoSpin()
print("Auto spin started!")
repeat task.wait() until game:isLoaded()
repeat task.wait() until game:GetService("Players").LocalPlayer:FindFirstChild("startevent")
print("Game loaded, starting to spin...")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "\128")
while autoSpinEnabled do
task.wait(0.3)
print("Checking elements and spinning...")
-- Check if we got any desired elements
for _, slot in pairs(slots) do
if game:GetService("Players").LocalPlayer.statz.main[slot] and game:GetService("Players").LocalPlayer.statz.main[slot].Value then
local currentElement = game:GetService("Players").LocalPlayer.statz.main[slot].Value
print("Current element in " .. slot .. ": " .. currentElement)
-- Check if this element is wanted
local isWanted = false
for _, element in pairs(elementwanted) do
if currentElement == element then
isWanted = true
break
end
end
-- Show notification for each element
local wantedText = isWanted and "WANTED: TRUE" or "WANTED: FALSE"
Fluent:Notify({
Title = slot:upper() .. " Spin Result",
Content = "Got: " .. currentElement .. " | " .. wantedText,
Duration = 2
})
-- If we got what we want, stop and kick
if isWanted then
print("Got " .. currentElement .. " in " .. slot .. "!")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
task.wait(1)
game.Players.LocalPlayer:Kick("Got " .. currentElement .. " in " .. slot .. "!")
return
end
end
end
-- Check if any slot has low spins
local lowSpins = false
if game:GetService("Players").LocalPlayer.statz.spins and game:GetService("Players").LocalPlayer.statz.spins.Value <= 1 then
lowSpins = true
end
if lowSpins then
print("Low spins detected, teleporting...")
tpsrv:Teleport(game.PlaceId, game.Players.LocalPlayer)
end
-- Spin all slots
print("Spinning slots:", table.concat(slots, ", "))
for _, slot in pairs(slots) do
game:GetService("Players").LocalPlayer.startevent:FireServer("spin", slot)
end
end
print("Auto spin stopped!")
end
-- Function to stop auto spin
local function stopAutoSpin()
autoSpinEnabled = false
getgenv().atspn = false
print("Auto spin disabled")
end
do
-- Get element names
local availableElements = getElementNames()
-- Element selection dropdown
local ElementDropdown = Tabs.Main:AddDropdown("ElementDropdown", {
Title = "Select Bloodlines",
Description = "Choose which bloodlines to auto-spin for",
Values = availableElements,
Multi = true,
Default = {},
})
ElementDropdown:OnChanged(function(Value)
elementwanted = {}
for element, state in next, Value do
if state then
table.insert(elementwanted, element)
end
end
print("Selected elements:", table.concat(elementwanted, ", "))
end)
-- Slot selection dropdown
local SlotDropdown = Tabs.Main:AddDropdown("SlotDropdown", {
Title = "Select Slots",
Description = "Choose which slots to spin",
Values = slots,
Multi = true,
Default = {"kg1", "kg2"},
})
SlotDropdown:OnChanged(function(Value)
slots = {}
for slot, state in next, Value do
if state then
table.insert(slots, slot)
end
end
print("Selected slots:", table.concat(slots, ", "))
end)
-- Auto spin toggle
local AutoSpinToggle = Tabs.Main:AddToggle("AutoSpinToggle", {
Title = "Auto Spin",
Description = "Automatically spin for selected bloodlines",
Default = false
})
AutoSpinToggle:OnChanged(function()
autoSpinEnabled = Options.AutoSpinToggle.Value
print("Auto spin toggle changed to:", autoSpinEnabled)
if autoSpinEnabled then
getgenv().atspn = true
Fluent:Notify({
Title = "Auto Spin",
Content = "Started auto spinning for selected bloodlines",
Duration = 3
})
task.spawn(startAutoSpin)
else
stopAutoSpin()
Fluent:Notify({
Title = "Auto Spin",
Content = "Stopped auto spinning",
Duration = 3
})
end
end)
-- Manual spin button
Tabs.Main:AddButton({
Title = "Manual Spin",
Description = "Spin once manually",
Callback = function()
if game:GetService("Players").LocalPlayer:FindFirstChild("startevent") then
for _, slot in pairs(slots) do
game:GetService("Players").LocalPlayer.startevent:FireServer("spin", slot)
end
Fluent:Notify({
Title = "Manual Spin",
Content = "Spun all selected slots",
Duration = 2
})
else
Fluent:Notify({
Title = "Error",
Content = "Game not loaded yet",
Duration = 3
})
end
end
})
-- Save stats button
Tabs.Main:AddButton({
Title = "Save Stats",
Description = "Save your current stats and progress",
Callback = function()
if game:GetService("Players").LocalPlayer:FindFirstChild("startevent") then
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
Fluent:Notify({
Title = "Stats Saved",
Content = "Your current stats have been saved!",
Duration = 3
})
else
Fluent:Notify({
Title = "Error",
Content = "Game not loaded yet",
Duration = 3
})
end
end
})
-- Refresh elements button
Tabs.Main:AddButton({
Title = "Refresh Elements",
Description = "Refresh the list of available bloodlines",
Callback = function()
local newElements = getElementNames()
ElementDropdown:SetValues(newElements)
Fluent:Notify({
Title = "Refresh",
Content = "Updated bloodline list",
Duration = 2
})
end
})
-- Status display
Tabs.Main:AddParagraph({
Title = "Status",
Content = "Select your desired bloodlines and slots, then enable auto spin to start farming!"
})
end
-- Addons setup
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:SetFolder("InfiniteSpin")
SaveManager:SetFolder("InfiniteSpin/shindo-life")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
Fluent:Notify({
Title = "Infinite Spin",
Content = "Script loaded successfully! Select your bloodlines and start spinning.",
Duration = 5
})
SaveManager:LoadAutoloadConfig()
ADVERTISEMENTREMOVE ADS
ADVERTISEMENTREMOVE ADS



Comments
The auto spin dont work for delta
@KemariFord Delta is shit ngl
can I just afk with it autospinning for rell bl?
the actual goat bro