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"Kill Aura(open source)"
32,429 views
Description
Open Source !
U can adjust range and cooldown attack
Enjoyy itt
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81 Lines β’ 2.38 KiB
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Remotes = LocalPlayer:WaitForChild("Remotes")
local HitEvent = Remotes:WaitForChild("HitEvent")
local function getCharacter(player)
return player and player.Character
end
local function getHumanoid(character)
return character and character:FindFirstChildOfClass("Humanoid")
end
local function canAttack(player)
if player == LocalPlayer then return false end
local character = getCharacter(player)
local humanoid = getHumanoid(character)
if humanoid and humanoid.Health > 0 and character and character:FindFirstChild("HumanoidRootPart") then
return true
end
return false
end
local function getClosestPlayer(range)
local closestPlayer = nil
local shortestDistance = range
for _, player in pairs(Players:GetPlayers()) do
if canAttack(player) then
local char = player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local localHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hrp and localHRP then
local distance = (hrp.Position - localHRP.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
end
return closestPlayer
end
local ATTACK_RANGE = 20 -- adjust as needed
local ATTACK_COOLDOWN = 0.1 -- seconds between attacks
local lastAttack = 0
RunService.Heartbeat:Connect(function(deltaTime)
if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("LeftHand") then return end
if tick() - lastAttack < ATTACK_COOLDOWN then return end
local targetPlayer = getClosestPlayer(ATTACK_RANGE)
if not targetPlayer then return end
local char = targetPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local rightUpperArm = char and char:FindFirstChild("RightUpperArm")
local localLeftHand = LocalPlayer.Character:FindFirstChild("LeftHand")
if hrp and rightUpperArm and localLeftHand then
lastAttack = tick()
local args = {
"HitEvent",
"Punch",
{
Normal = (hrp.CFrame.LookVector).Unit,
Instance = rightUpperArm,
Position = hrp.Position
},
{
Limb = localLeftHand,
NonHit = false,
Combo = 3
}
}
HitEvent:FireServer(unpack(args))
end
end)
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Comments
unlimited range?
@VortexExploits u can adjust range inside the script