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fling all artifacts - break all artifacts
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Description
my script does is fling all current map artifact. each time run it fling. but i'm not sure if it fling fullly correctly. you can help by improve my code.
Tested with
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16 Lines • 482 Bytes
local map = workspace.Map
local artifacts = map.Artifacts
local alltifact = artifacts:GetChildren()
local char = game.Players.LocalPlayer.Character
for _, part in pairs(alltifact:GetChildren()) do
char:PivotTo(part.CFrame)
end
for _, part in pairs(alltifact:GetChildren()) do
char:PivotTo(part.CFrame)
end
for _, part in pairs(alltifact:GetChildren()) do
char:PivotTo(part.CFrame)
end
for _, part in pairs(alltifact:GetChildren()) do
char:PivotTo(part.CFrame)
end
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